When telling stories, Aristotle wrote, it was better to include a probable impossibility than an unconvincing possibility. Aristotle wasn’t much of a fan of spec fic and his advice may be intended to hold for all fiction, but for me its interest lies in its application to fantasy world creation. It’s a strange and fascinating fact that when telling stories of impossible worlds, it is nevertheless the case that some things seem less impossible, more real, than others. Why is this? And how is an author to make sure their stories are “believable” even when no one really believes them?
Samuel Taylor Coleridge coined an important phrase when he wrote that he wanted to endow his poems of the supernatural with “a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith.” Of course “suspension of disbelief” doesn’t mean that readers (or viewers of movies, or whatever) really believe in the fantastical things they’re being told in the same way that they believe in the world outside the story. Rather, they’re agreeing to engage in the story’s exploration of What if? Yes yes, we know there’s no such thing as ghost-crewed ships, faster-than-light space travel, or dragons, but what if there were?
Even for that conditional suspension of disbelief, the author needs to make the impossibilities seem probable. J.R.R. Tolkien pointed out that readers are not so much setting aside or suspending their disbelief, but rather putting together a secondary system of belief based on the presented reality of a secondary world. Whatever impossible rules apply within a fictional world, they must be consistent so that they are internally plausible. (This is why, for example, I don’t quibble with Aragorn’s kingship in The Lord of the Rings even though democracy is a better system of government. I accept the truth within the story that Aragorn being put on the throne is the best outcome in that world.)
But all this still leaves the question of how to do it? How to make those impossibilities in that fictional world seem plausible enough that the audience willingly suspends their disbelief and constructs a solid secondary belief system? There are a whole host of strategies, and authors can make the magic work in a variety of ways for a variety of effects. Some things to consider…
• Although breaking the laws of physics is really a simple binary (possible or impossible), in fact people respond to a sense of how much natural laws seem to be pushed. It seems that it would be harder to levitate a building (or a crash-landed X-wing) than a toad, and harder to control a hurricane than a local breeze. So don’t break laws carelessly; don’t defy reality gratuitously. In the 1920’s Walt Disney introduced a revolutionary concept to animation when he made sure that his animators paid attention to the laws of physics in everything except their magic. The water sloshes realistically in the buckets of marching brooms, if a dwarf trips his beard flies up just like that of a real man tripping in the real world, and even a flying elephant is realistically affected by the wind. Even while tweaking one thing, an author can keep the rest of our webs of reality intact.
• On the other hand, sometimes it’s necessary to distort a whole section of the web around the breach. Even when considering the impossible, humans have a sense of the logic of what would make something possible. That’s why we like our magical systems to follow rules and our sci fi to have quasi-scientific explanations. Magic should come from ley lines, or from the original language of creation, or from angels or demons or Old Gods, or from something… Space ships should fly because of warp drives, or ion drives, or infinite improbability drives, or something… Depending on the context, those rules and explanations can be pretty vague or far-fetched, but the author still needs to manipulate enough of the world around the magic to give the audience a sense that it’s internally consistent and plausible within that world. Sometimes it’s just window dressing, but it can make or break an illusion.
• Like any good con, speculative fiction works best when you tell a story people want to believe. That’s where all the sparkly bits of the story come in. If it’s fun, or beautiful, or intriguing, or full of wonder, the audience will want to spend time there. Of course people like stories with dragons, because dragons would be so cool! Ditto exploring the universe, or saving the gnomes from oppression, or going to a school for wizardry, or finding love with a faerie prince… Offer the audience invitations to suspend their disbelief, and situations they want to spend time considering.
• In all the discussion of far-future technologies and the glittery laws of magic, people sometimes forget that the most important aspect of “realism” may have little to do with the magic and more to do with those fundamental aspects of what it means to be a person responding to the world and our relationships within it. In other words, it’s easier to believe in a fairy godmother who reacts to her loved ones in a plausibly human way than to believe in a perfectly mundane woman who doesn’t. A sensitively portrayed friendship between a space kraken and a moonfrog will ring more true than a sloppy and shallow portrayal of relationships between “normal” humans. That’s Coleridge’s “human interest,” I think. If the author tells what feels like the truth about the deepest things, we’ll happily accept most of the other stuff.
What are some of your favorite plausible impossibilities? Or what are some things or tropes that you can simply never suspend your disbelief about?
[Pictures: Full many shapes, that shadows were, wood engraving by Gustave Doré from The Rime of the Ancient Mariner by Samuel Taylor Coleridge, 1877 (Image from Parigi Books);
Marching broom, still from Walt Disney’s Fantasia, 1940 (Image from Disney Fandom).
Quotation from Biographia Literaria by Samuel Taylor Coleridge, 1817.]